The Network for Teaching Entrepreneurship's World Series of Innovation presented by Microsoft is a fun, experiential classroom activity that allows middle or high school students to think creatively and invent new products that address every-day opportunities.

Start off the school year right!

Inspire ingenuity in your students and see the benefits for the entire year.

Give your students chances to win prizes and awards.

And you could get a classroom grant that can benefit your teaching environment for years to come!

Groups of at least five middle or high school students and their teachers or program leaders will pick at least one of six innovation challenges and come up with a new, unique, innovative product or service to address that market niche. This year's categories are:

  • Mobile Game Design
  • Mobile App Design
  • Innovative Beverage
  • New Franchise Idea
  • Sustainable Style
  • College & Career Readiness
    Products or Services

View all the prizes you could win for each category!

Show us how the product or service will impact people's lives on a day to day basis, and how you will get the word out about your great new innovation.

Teachers or program leaders may enter the World Series of Innovation with more than one classroom or group of young people. All students in the class or group should be encouraged to participate actively since the project is intended to increase teamwork among young people. Students may participate in smaller groups if they prefer, so long as there are a minimum of five (5) students per group. You will receive a Submission Toolkit which contains a set of activities designed to encourage creativity and innovation in preparation for the challenge. NFTE recommends using at least two full classroom periods to prepare for the challenge and two full periods for brainstorming and completing the submission form. For those using this in other settings, expect to spend at least 4 hours on the project.

Most importantly: HAVE FUN and get your students to THINK BIG!!!

There will be one winning idea chosen for each category. The group responsible for that idea will receive a
cash prize to be used towards classroom or program supplies or activities, plus each student will receive an
individual prize.

Frequently Asked Questions