These two on-line games will help demonstrate the impact of choices made today on our future. Inspired by sci-fi posters of the 1950s and 1960s and created as part of the Kensington (UK) Science Museum’s Climate Changing series of projects, Rizk is an original strategy game set on an alien world where players must find resources to nurture and protect their plant while defending it from threats. Every action players take affects the level of risk to their plant. The game is a metaphor to explain risk and its relation to our climate. Click Here to Visit Web Site & play the Rizk:
http://www.sciencemuseum.org.uk/ClimateChanging/Rizk.aspx

For older, or more advanced students, Precipice is a 3-D simulation that illustrates some of the future global warming scenarios developed by a student team at the Centre for Digital Media in Vancouver, British Columbia, in collaboration with Global EESE. The experience takes place in an immersive environment where the player is presented with a familiar scene set in the present day and a future scene set in 2032. It demonstrates the dramatic effect that actions taken in the present can have on the future. Within the 3-D environment are a series of characters with whom the player can interact. Through these conversations, players learn of the characters situations and perspectives on the environment. As the conversations progress, players make certain decisions, influencing the characters to be more aware of the environment and potential risks. If players successfully convince the characters to be more aware, they create a positive change in the future. Players can move between the future and the present as they complete puzzles and conversations to see the effects of their choices. When the game is completed, a montage depicting the future sums up the consequences of players’ choices.

Click here to download the free simulation:
http://www.precipice.altereddreams.net/?THEBIGDEALBOOK=634424316593262500